D2 Yar
- HAR!
- ARRRRR!
D4 Pirate Province
- Sea Pirates
- Sky Pirate
- Space Pirates
- Desert Pirates
D6 Pirate Pet (Not ALL Pirates have pets but this one does, fuck you)
- Parrot
- Monkey
- Cat
- Rat Terrier
- Crocodile
- Something…strange
D8 Pirate Parrel
- Tricorn Hat
- Colorful Bandana
- Copious stolen jewelry
- Tall Cavalier boots with big buckles
- Big Red Jacket
- Ruffled shirt and cuffs
- Plentiful Piercings
- Obvious jolly roger stitched somewhere on their clothing
D10 Piratical Prosthetics
- Peg Left Leg
- Peg Right Leg
- Peg Left and Right Leg
- Hook Left Hand
- Hook Right Hand
- Hook Left and Right Hand
- Left Eye patch
- Right Eye Patch
- Both Eye patches
- Roll twice
D10 Pirate Preference (if Space Pirate, just Laser or Graviton or something next to it)
- Cutlass
- Firearms
- Pistol
- Musket
- Pepperbox
- Blunderbuss
- 7 Barreled Nock Gun
- Hand Cannon
- Boarding ax
- Belaying Pin
- Pike
- Throwing Knives
- Grenades
- Cannons
- Combo Weapon
- Sword-Pistol
- Wheelock-Axe
- Lantern Shield
- Rapier and Parrying Dagger
- Gauntlet-Sword
- ROCKET POWER HARPOON
- Non-Standard
- Man-Catcher
- Grappling Hook
- Cooper’s Hammer
- Oversized Butcher’s Cleaver
- Cat O’ Nine Tails
- AN ANCHOR
D12 Pirate Position
- Captain
- First Mate
- Quartermaster
- Navigator
- Gunner
- Cabin Boy
- Boatswain
- Surgeon
- Cook
- Carpenter
- Musician
- Lute
- Drums
- Accordion
- Violin
- Hurdy Gurdy
- Flute
- Deckhand
D20 Pirate Personality
- Completed obsessed with “Good Form,” even if they occasionally have Bad form
- Loveable Rapscallion
- Mutinous Backstabbing Bastard
- Interested in Loot before all else
- Deeply Cynical, they pirate because they can’t do anything else
- Disturbingly Optimistic, this is all a game to them, a terrible, wonderful, bloody game
- Roaring Drunk All The Time!
- Gleefully Malevolent
- Completely certain in their right to do this by Letter of Marque, an excuse for their actions
- Extremely superstitious, reads signs from everything, spends much of their time trying to counter bad luck
- Always thinks the next ship will be the last haul before a quiet, luxurious retirement.
- Fiercely loyal to their comrades-in-arms, even to a fault.
- Full of toxic machismo that falters at the slightest resistance
- The sort of coward that flings insults from behind but is the first to surrender when things go wrong.
- You know that phrase “speak like a sailor”? Well not even sailors speak like this pirate.
- They fear death with an intensity shared only by really old wizards and really wealthy politicians.
- They seem to have absolutely no fear what-so-ever, for good or for ill.
- A jaded glutton and hedonist who seeks ever more exotic pleasures.
- A goofy, incompotent fool.
- One of those rare, legitimately good people who just so happened to fall into a bloodthirsty profession.
D100 Pirate Peculiarity aka Fuck Historical Accuracy
- Preposterous Piratical Prosthetics
- Working Cannon Arm
- Cutlass Legs
- Scrying Orb Glass Eye
- Peg Legs, Peg Arms, Peg Eyes Too!
- Peg Leg made out of a wizard’s staff
- Harpoon gun hook-hands
- They have spent so much of their life being drunk that their natural movements are similar to those of a trained drunken boxer. Their liver will kill them before anyone else does.
- They ate a strange (and disgusting) fruit. Now they have bizarre powers and can’t swim.
- They are free from scars, pegs, and hooks and possess both of their eyes. I wonder how long that will last.
- Their favorite sea shanty is
- Rum Did Me Brother In
- The Ballad of Johnny Keelhaul
- Haul Away Home (That we ain’t got)
- To The Devil We Go
- Fly The Roger (This one is full of dicks jokes)
- She’s Got Scurvy, Scabies and Syphilis (But I love her still)
- Crew suffers from the inverse ninja law, something fierce.
- Can somehow do that dagger through the sail trick for getting down off the mast.
- Climbs like a goddamn monkey through the rigging (in systems where it matters, give them a climb speed)
- If beheaded and thrown into the sea, their body will swim thirteen laps around a vessel before sinking.
- Cursed Semi-Immortal Skeleton Pirate!
- Knows a variety of minor charms that actually work.
- Has their soul signed over to Captain Davy Jones, who will come to collect soon enough
- They got a brief viewing of Fiddler’s Green during a hurricane and have made it their life’s goal to reach there again.
- Don’t ask how it worked but, one of their parents was human, the other…well the other was…
- A SHARK
- Goblin
- Hammerhead
- Great White
- Cookie cutter
- Megamouth
- Sawnose
- An Octopus
- A Hagfish
- A Mola Mola
- Lionfish
- A DEEPSEA HORROR
- Angler Fish
- Gulper Eel
- Blobfish
- Vampire Squid
- Japanese Spider Crab
- Giant Isopod
- A SHARK
- Has a tattoo for every ship they’ve taken
- Can literally pull themselves up by their bootstraps, gravity takes over when their arms get tired
- Is 6 inches tall and terribly afraid of the dark
- Is a Giant, has to stride across the ocean floor instead of using a boat
- Will come back from death if even a drop of their fresh blood meets with sea water
- Possesses a Deadman’s Chest, which will only open for whomever kills its last owner
- Was a puppeteer prior to becoming a pirate, a few of their old tricks are surprisingly useful in their new career.
- Is also a Clown and is prone to slipping on the poop deck
- Is Two Goblins in breeches and a bandana
- Their ship is a floating Castle
- Instead of hooks, they have vice grip hands
- They possess an especially weird weapon
- A Magic Sword
- Blood Magic infused Macuahuitl
- Slingshot and magic beans
- An alchemical flame-thrower
- A mono-atomic edged shattered rum bottle
- An actively leaking Wizard’s Staff (random wild magic effects with each bonk)
- Got knocked on the head and is now convinced they are a dolphin
- Their ship can transform into a giant robot
- They are a coin operated robot! FEED ME DUBLOONS!
- They are a vampire and their Corpse-Ship is manned by a variety of undead
- They are a Wizard turned to Piracy to pay off student loans
- They are a Sea-Witch seeking the bastard who ate their mermaid wife
- Seawater refuses to touch them with an effect similar to intense magnetic repulsion
- They are a Were-Kraken
- Their ship is pulled by several dozen Zood
- They had another reason for adventure that inspired them to become a pirate
- They are a Cannibal and not afraid to show it.
- Their eyepatch is actually a power limiter or something like that
- Their back is tattooed with an accurate map of their home waters. They regularly get it updated with sites of interest
- Is actually an extra-dimensional being in the shape of a pirate hat that is piloting some poor fool’s body.
- They are a crocodile that someone dressed up as a pirate, the rest of the crew don’t seem to notice the difference.
- They are a master of Insult Dueling/Flyting
- Knows the True Name of the West Wind, allowing them to call it up on a whim. The other Winds have it out for the pirate though.
- They are an out of place modern pirate, armed with modern weaponry and far less romantic ideals
- They have an archnemsis Ninja (note to self, Ninja generator?)
- Do you wanna know how I got these scars? Carrying a cutlass between my teeth
- They are a pirate who doesn’t do anything at all.
- Oh shit, they have a submarine!
- They are a wacky cyborg powered by Rum (Treasure Planet Long John Silver or One Piece Franky style)
- They will swear up and down that they are a privateer, not a pirate. It is all the same to the hangman.
- Has so many strange and extic STDs that they no longer need the S part to transmit them.
- Has to drink gunpowder infused rum on a regular basis to “keep away the ghosts”
- Made a pact with a demon and must tithe the lion’s share of their loot to it.
- They are not a pirate, they are a viking. See? They’ve got a hat with horns on it. Don’t sass me!
- They once had a fabulous beard but after putting burning fuses in it to emulate Blackbeard, it caught fire.
- Their ship is, instead, a captured and heavily modified Sea-Train
- They are in-laws to a Modern Major General
- Their last ship was caught in the Sargasso Sea, they wish to recapture her.
- Specifically collects an odd treasure
- Prosthetic Hands
- Colorful Pearls
- Religious relics
- Cursed objects
- Currency that is no longer minted
- Porcelain statuettes
- They carry crude effigies of those who wronged them. The ones whom they’ve taken vengeance upon are headless.
- They have captured and buried the loot of 99 ships. One more and they’ll have enough wealth to transform into a Sea-Dragon
- They replaced all their teeth with shark’s teeth
- This pirate spent so much time in the Crow’s Nest that they turned into a Tengu/Kenku
- This Pirate is also Radical Anarchist Catgirl, like Nya~
- Has a compass that will lead one to one’s greatest desire, but hell if it won’t be a roundabout journey
- They’re a shoot first, ask questions later sort. I don’t know where they learned Necromancy.
- They are INCREDIBLY unlucky, every ship they’ve been on has been captured, sunk or run ashore within a week of them boarding it.
- They are INCREDIBLY lucky, through almost supernatural circumstances they survive battle and escape capture.
- They’ve got three peg legs.
- Prefers conducting land and river raids to the open sea.
- They (and their crew) are dressed entirely out of the Spirit Halloween’s Sexy Pirate section
- The New World has changed them in strange and terrible ways
- They owe significant sums to the Crab Alliance, if they can’t pay it back their skeleton will be forced to pay it off under the waves.
- They’ve been to the Fountain of Youth and gained a good 200 years. But hard living (and interaction with Iron) has sapped away their youth and time is catching up.
- They are a seafaring Mushman
- To avoid scurvy, they’ve taken up bonsai lime horticulture
- They have tasted the flesh of the Leviathan and can never die of drowning. The act of drowning is still terribly painful.
- Was cursed to be unable to ever step foot on dry land again.
- Is being pursued by
- Bears
- The Admiralty
- The [INSERT FANTASY DUTCH WEST INDIA TRADING COMPANY HERE]
- A Rival Pirate
- The ghosts of all they’ve ever killed
- A clockwork crocodile
- They honestly have no idea how to sail a ship or fight, they’ve gotten to this point entirely by rodomontade and luck
- They’re stitched together out of 1d6+1 pirates.
- They were raised by Pirates but upon their 21st birthday they have sworn to defect and hunt down all Pirates
- They were once a legit noble but have fallen on hard times and had to resort to piracy
- They were once Cottagecore, but they were tired of being nice and just wanted to go ape shit.
- They have dreams of being a great chef and exalt in pillaging spices.
- Is part of a Pirate Fleet of 3d6 ships
- Is the nemesis of an eternally youthful fairy prince, who might actually be the crueler of the two
- They can summon a variety of sea creatures for short periods of time.
- Many Crabs
- Sea Otters
- Mr. Dolphin
- Sharks!
- Swarms of Jellyfish
- BLUE WHALE
- Their enchanted Earrings make it impossible for them to fall overboard, they have to take them out to even get off the ship.
- One of their eyes can extend out into a spyglass
- They ride upon a high rise with their crew of angry Accountant-Pirates, The CRIMSON PERMANENT ASSURANCE
- They can tie every knot known to mankind, and some that defy logic such as the Double Gnordian.
- They are unable to resist taking on dares and is a hopeless gambler
- They somehow got their greedy hands on a $%^&ing Magic Item!
- A bulging eyed madman from the future appeared before them one day and gave them a blood powered Named Chainsaw. Woe and Fear to all those who meet them.
- They have a twin who is in the Navy. They sometimes switch places for shits and giggles.
- They are actually working for an Eccentric Fantasy Millionaire.
- They were once a figurehead on the front of a ship, but a passing fairy brought them to life for a lark.
- They have absolutely shit taste in music and are immune to the calls of mermaids and sirens.
- They’re the Pirate King, don’t question it.